Many people shy away from large, intimidating level creators due to the harsh learning curve. So, you're not just racing all the time, you're also eased into the creation process. Ultimately, ModNation's greatest achievement is that is blends its creation modes into the campaign mode. They've managed to keep a large amount of the visual style's soul intact, and while it doesn't stack up against the best the PSP has to offer (by design), it's still quite good. For the most part, this is another department in which the PSP version is a scaled-down replica of its big brother on the console. The cartoony art style runs throughout the game, but it works so well (especially considering this is an arcade racer) that it's hard to even notice. Visually, the game is really good looking. The ramps are particularly fun, as MNR employs a light trick system that awards you points for doing simple tricks like spins in mid-air. It's fast-paced, which leads to a lot of exciting moments, and the tracks are interesting with oodles of obstacles and ramps to spice up each race.
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